So close and yet . . .
It would appear that my self-imposed deadlines and limits are falling to pieces. A few weeks ago, I thought I was doing pretty good and quietly decided that I would try to finish Failstate by Easter. Yeah, that's not gonna happen now. While I'm getting closer to the endgame, I'm nowhere near enough to finish by Sunday, especially not with Maundy Thursday and Good Friday in between there.
Also somewhat discouraging is the fact that my self-imposed target wordcount is going to be blown as well. I had originally targeted 80,000 words for this book. As of right now, Failstate weighs in at 74,894 words. That means I've added 14,216 words to the manuscript this week.
Whoa. I hadn't realized it would be that many.
But doing the math reveals my problem. If I were to make my target, I'd only have a little under 6,000 words to work with and that isn't going to happen. One of the big crises of the book is coming up. I still need to resolve several of the loose threads. I have no idea how many more words I'm going to need, but it'll be more than 6,000, that's for sure.
Not that I'm too worried about the project overall. I most likely wandered aimlessly in the first few chapters that can be pared down, maybe even cut. We'll see what happens on the rewrite, but I could maybe get this down to 80,000 words yet.
But it might be a while. Maybe by my birthday? I think a finished first draft would make a great present for myself, don't you?
Wednesday, March 31, 2010
Area 51 Veteran Breaks Silence
I just spotted this piece on Google News: an Area 51 veteran breaks his silence and talks about what went on in the super secret base in the '60s. And, as much as I hate to admit it, his story makes sense. I mean, part of me wants to believe that the government is hiding alien carcasses somewhere. Well, actually, I don't hope for that. But the fact that they were only testing planes like this one:
just kind of takes the fun out of things.
just kind of takes the fun out of things.
Saturday, March 27, 2010
The A-to-Z of Awesomeness
Ladies and gentlemen, I give you the A-to-Z of Awesomeness. And to my great "shame," I have to admit that I don't understand all the references. But I do get most of them!
Wednesday, March 24, 2010
Wordcount Wednesday
Well, I guess it couldn't last forever.
I've been pretty pleased with myself over the progress I've made on Failstate the past few weeks. But unfortunately, real life has slammed me pretty hard. We had an organ dedication at my congregation this past weekend. Family came in to visit. All of that is awesome, believe me, but something had to give, and it turns out it was my forward momentum. I had to take a few days off to keep up.
As a result, I was only able to add 5,377 words, which brings the grand total to 60,678.
So there we go. And seeing as Holy Week is only days away, I'm pretty sure this next week or two won't be much better. We'll just have to see.
I've been pretty pleased with myself over the progress I've made on Failstate the past few weeks. But unfortunately, real life has slammed me pretty hard. We had an organ dedication at my congregation this past weekend. Family came in to visit. All of that is awesome, believe me, but something had to give, and it turns out it was my forward momentum. I had to take a few days off to keep up.
As a result, I was only able to add 5,377 words, which brings the grand total to 60,678.
So there we go. And seeing as Holy Week is only days away, I'm pretty sure this next week or two won't be much better. We'll just have to see.
The Problem of Susan
Poking around the web today, I found an essay by author R. J. Anderson (the author of Faery Rebels; maybe you've read about that somewhere recently?) regarding Susan from the Chronicles of Narnia books. A lot of people have complained about how she seems banished from Narnia at the end of the series and several people have tried to correct that. I remember being profoundly disturbed by Neil Gaiman's attempt at correcting the problem.
But I think Anderson hits the nail on the head as to what the issue really is and who is ultimately responsible for Susan's exclusion. Why not take a gander for yourself?
CSFF Blog Tour: Faery Rebels Day Three
So today, we're concluding our tour on R. J. Anderson's Faery Rebels: Spell Hunter. And I almost asked what's becoming my stock question about this book, a question that I've asked in many of these tours before. Is this book even Christian?
Pardon me while I go put on my asbestos undies. In the past, when I've asked this question, I tend to stir up a bit of trouble. But I couldn't help but wonder that as I read this book.
On the one hand, I'd be tempted to say, "No, not really." After all, this is a mass market book. The only time a human mentions God is in the book's dedication (an oblique reference, to be sure) and in the acknowledgments. In other words, it's not the characters, it's the author!
In the Oak, the faeries are constantly invoking an individual that they call the "Great Gardener." While their belief in this Gardener is never explicitly explained, I got the feeling that the Gardener is their title for God. It certainly evokes such stories as Genesis 2-3 or Isaiah 5 or Matthew 21:33-46.
But while the title may evoke such Biblical stories, that's all it does. One could also argue that given the preponderance of magic in the story, with its usual division into light and dark magic, that the Gardener is a little-g god rather than the big-G God. The Gardener could even be their title for some impersonal force of nature (although that might be stretching it a little).
With those thoughts in mind, I was ready to ask my usual question and then duck. But the more I thought about it, the more I realized that maybe there is a somewhat Christian message in this book and it all focuses around the Sundering.
Oh, before I go on, I think Godzilla had better make an appearance. Hang on . . .
Now that that's out of the way, I'll continue.
The faeries of the Oak are in a bad way. They've been cut off from the magic and they're becoming more and more selfish and self-centered, shallow and petty. Faery society is all about bargaining and debts. Knife is completely confused when she first observes human beings because they're so open with each other and willing to help. By the end of the book, we learn why this is so (and don't worry, in spite of the sign, I'm not going to go into great detail). As I considered this and my "usual question," I realized that this book has a lot to say about our Sundering, our separation from God.
Just like the faeries of the Oak, we human beings have been cut off from our "magic," from the supernatural, from God. It's a condition that's existed since the Fall and our Sundering has a similar effect on us, similar to the one the Faeries face. Love for God and love for our fellow human beings goes hand in hand. If there's problems with one, we're going to naturally have problems with the other.
That seems to ultimately be the problem with the faeries. Their lack of community feeds the Sundering; the Sundering increases their distance from each other. It's a self-destructive circle that ultimately has no end and must be fixed from the outside. It's not something that the faeries can fix for themselves.
Wow. Where have I heard that before?
Now maybe this is just me rambling and I'm reading too much into things. That's certainly happened before. Oh well. Go and see what the rest of the tourists have to say:
Sally Apokedak
Brandon Barr
Amy Browning
Melissa Carswell
CSFF Blog Tour
Stacey Dale
D. G. D. Davidson
Jeff Draper
April Erwin
Timothy Hicks
Jason Isbell
Becky Jesse
Cris Jesse
Jason Joyner
Julie
Carol Keen
Krystine Kercher
Dawn King
Rebecca LuElla Miller
New Authors Fellowship
Nissa
John W. Otte
Donita K. Paul
Crista Richey
Chawna Schroeder
Andrea Schultz
James Somers
Steve Trower
Fred Warren
Phyllis Wheeler
KM Wilsher
Tuesday, March 23, 2010
CSFF Blog Tour: Faery Rebels Day Two
Today we're continuing our look at Faery Rebels: Spell Hunter by R. J. Anderson. While reading this book, I was reminded of an old cliche, namely "you can't judge a book by its cover." Because, sad to say, that's exactly what I did.
When I received my copy of this book, I pulled it from the package and immediately groaned. I mean, let's take another look at the cover:
After seeing this, I made the assumption that there was no way I could enjoy this book because first of all, I'm the wrong gender and second, I'm probably three times the age of the intended audience. This isn't exactly the first time I've had that problem. Like I said in yesterday's post, my assumptions were incorrect. I thoroughly enjoyed this book. But I think it might be important to think about the one thing I didn't like about this book: the cover.
What does this cover tell me about the book? Pretty much nothing. We've got a pretty young faery looking out of a tree at us, a faery that, let's be honest, reminds me of someone else . . .
Just saying. I doubt the artist was trying to intentionally evoke Tinkerbell, but that's who I thought of immediately. I thought of the latest Disney video series that I've seen advertised about girly-girl faeries, led by Tink, getting into all sorts of adventures. And I assumed that this book would be similar, that this would be a story about flowers and dresses and fireflies and . . . I'd better stop, shouldn't I? As a matter of fact, my darling wife burst out laughing when she saw the cover because she assumed the exact same thing.
And while we're at it, what's with the title? Not to give out too much information, but I didn't see how Knife was a "spell hunter." Well, I guess that's not entirely true, but it's still not the most evocative of titles.
Put all together, I'm not sure that the publisher did R. J. Anderson any favors with this cover art. I'm not saying that it should give away everything about the plot but it should give us at least a hint of what the story is about. I didn't expect to find the main character so tough and brave after seeing the cover. Maybe if we had seen a scene of Knife facing off against a wild animal, or visiting with Paul, or something like that. I don't know.
I mean, let's compare the cover to the British version (where this book is apparently called Knife):
Now if I had opened a package and found this cover, I would have been intrigued. The faery here is clearly not a girlie-girl. She looks tough and ready to fight. Granted, this doesn't give me much more to go on in terms of plot, but it does give me better insight into the character's personality and the story's overall tone.
I'm not saying that it's right to judge a book by its cover, but people do that all the time. The cover art and title of a book is the first obstacle that potential readers have to get over. If either are lacking, an author won't make a sale.
But hey, what do I know? Maybe one of the other tourists disagrees with me and loved the cover. Go on and see if that's true:
Sally Apokedak
Brandon Barr
Amy Browning
Melissa Carswell
CSFF Blog Tour
Stacey Dale
D. G. D. Davidson
Jeff Draper
April Erwin
Timothy Hicks
Jason Isbell
Becky Jesse
Cris Jesse
Jason Joyner
Julie
Carol Keen
Krystine Kercher
Dawn King
Rebecca LuElla Miller
New Authors Fellowship
Nissa
Donita K. Paul
Crista Richey
Chawna Schroeder
Andrea Schultz
James Somers
Steve Trower
Fred Warren
Phyllis Wheeler
KM Wilsher
When I received my copy of this book, I pulled it from the package and immediately groaned. I mean, let's take another look at the cover:
After seeing this, I made the assumption that there was no way I could enjoy this book because first of all, I'm the wrong gender and second, I'm probably three times the age of the intended audience. This isn't exactly the first time I've had that problem. Like I said in yesterday's post, my assumptions were incorrect. I thoroughly enjoyed this book. But I think it might be important to think about the one thing I didn't like about this book: the cover.
What does this cover tell me about the book? Pretty much nothing. We've got a pretty young faery looking out of a tree at us, a faery that, let's be honest, reminds me of someone else . . .
Just saying. I doubt the artist was trying to intentionally evoke Tinkerbell, but that's who I thought of immediately. I thought of the latest Disney video series that I've seen advertised about girly-girl faeries, led by Tink, getting into all sorts of adventures. And I assumed that this book would be similar, that this would be a story about flowers and dresses and fireflies and . . . I'd better stop, shouldn't I? As a matter of fact, my darling wife burst out laughing when she saw the cover because she assumed the exact same thing.
And while we're at it, what's with the title? Not to give out too much information, but I didn't see how Knife was a "spell hunter." Well, I guess that's not entirely true, but it's still not the most evocative of titles.
Put all together, I'm not sure that the publisher did R. J. Anderson any favors with this cover art. I'm not saying that it should give away everything about the plot but it should give us at least a hint of what the story is about. I didn't expect to find the main character so tough and brave after seeing the cover. Maybe if we had seen a scene of Knife facing off against a wild animal, or visiting with Paul, or something like that. I don't know.
I mean, let's compare the cover to the British version (where this book is apparently called Knife):
Now if I had opened a package and found this cover, I would have been intrigued. The faery here is clearly not a girlie-girl. She looks tough and ready to fight. Granted, this doesn't give me much more to go on in terms of plot, but it does give me better insight into the character's personality and the story's overall tone.
I'm not saying that it's right to judge a book by its cover, but people do that all the time. The cover art and title of a book is the first obstacle that potential readers have to get over. If either are lacking, an author won't make a sale.
But hey, what do I know? Maybe one of the other tourists disagrees with me and loved the cover. Go on and see if that's true:
Sally Apokedak
Brandon Barr
Amy Browning
Melissa Carswell
CSFF Blog Tour
Stacey Dale
D. G. D. Davidson
Jeff Draper
April Erwin
Timothy Hicks
Jason Isbell
Becky Jesse
Cris Jesse
Jason Joyner
Julie
Carol Keen
Krystine Kercher
Dawn King
Rebecca LuElla Miller
New Authors Fellowship
Nissa
Donita K. Paul
Crista Richey
Chawna Schroeder
Andrea Schultz
James Somers
Steve Trower
Fred Warren
Phyllis Wheeler
KM Wilsher
Monday, March 22, 2010
CSSF Blog Tour: Faery Rebels Day One
So after a four or five month hiatus, I'm back with the CSFF Blog Tour and, I have to say, I've missed it. And this month, we're looking at Faery Rebels: Spell Hunter by R. J. Anderson.
This is the story of a faery named Knife. Knife has always been a precocious faery, brave and daring. She lives in the Oak with about four dozen other faeries and life is not easy for any of them. They lost their magic decades ago. Their numbers are dwindling. They have all become self-centered and petty. Worse, a disease called the Silence is slowly killing them. They're locked in a fierce fight of survival and Knife is on the front lines when she is named the Queen's Hunter. It is her job to go out and . . . well, hunt, obviously. It's a dream come true for Knife because she can finally leave the confines of the Oak.
It's on one of these trips that she meets a human named Paul who lives in "the House." She can't quite figure him out. But she still strikes up an unusual friendship with him, going out to visit and even help him through some tough situations.
What she doesn't realize is that this new relationship could easily destroy both of them. She's suddenly embroiled in a much larger adventure, one that could change life in the Oak forever.
I'm actually surprised that I liked this one. I definitely did not go into this story expecting that (more on that tomorrow). But Anderson's prose is easy to read and quick to read as well. Her characters are interesting and the faery society she created is fascinating to explore. I thought that I would have to force myself to read this one, but the deeper I got into the story, the more I wanted to read it, even to the point that I stayed up late one night to finish it.
Anderson also crafted her story well enough that I couldn't predict what was going to happen. I thought I had things figured out in the early going, but it turned out that I fell for Anderson's misdirection. I won't go into details (spoilers and whatnot), but I was pleasantly surprised when everything was resolved and I understood the larger story.
It would appear that there's a sequel in the works (at least, according to what I saw on Amazon). I don't know if I'll try to get said sequel when it comes out, but I'll be tempted.
Make sure you go see what the other tourists have to say:
Sally Apokedak
Brandon Barr
Amy Browning
Melissa Carswell
CSFF Blog Tour
Stacey Dale
D. G. D. Davidson
Jeff Draper
April Erwin
Timothy Hicks
Jason Isbell
Becky Jesse
Cris Jesse
Jason Joyner
Julie
Carol Keen
Krystine Kercher
Dawn King
Rebecca LuElla Miller
New Authors Fellowship
Nissa
Donita K. Paul
Crista Richey
Chawna Schroeder
Andrea Schultz
James Somers
Steve Trower
Fred Warren
Phyllis Wheeler
KM Wilsher
This is the story of a faery named Knife. Knife has always been a precocious faery, brave and daring. She lives in the Oak with about four dozen other faeries and life is not easy for any of them. They lost their magic decades ago. Their numbers are dwindling. They have all become self-centered and petty. Worse, a disease called the Silence is slowly killing them. They're locked in a fierce fight of survival and Knife is on the front lines when she is named the Queen's Hunter. It is her job to go out and . . . well, hunt, obviously. It's a dream come true for Knife because she can finally leave the confines of the Oak.
It's on one of these trips that she meets a human named Paul who lives in "the House." She can't quite figure him out. But she still strikes up an unusual friendship with him, going out to visit and even help him through some tough situations.
What she doesn't realize is that this new relationship could easily destroy both of them. She's suddenly embroiled in a much larger adventure, one that could change life in the Oak forever.
I'm actually surprised that I liked this one. I definitely did not go into this story expecting that (more on that tomorrow). But Anderson's prose is easy to read and quick to read as well. Her characters are interesting and the faery society she created is fascinating to explore. I thought that I would have to force myself to read this one, but the deeper I got into the story, the more I wanted to read it, even to the point that I stayed up late one night to finish it.
Anderson also crafted her story well enough that I couldn't predict what was going to happen. I thought I had things figured out in the early going, but it turned out that I fell for Anderson's misdirection. I won't go into details (spoilers and whatnot), but I was pleasantly surprised when everything was resolved and I understood the larger story.
It would appear that there's a sequel in the works (at least, according to what I saw on Amazon). I don't know if I'll try to get said sequel when it comes out, but I'll be tempted.
Make sure you go see what the other tourists have to say:
Sally Apokedak
Brandon Barr
Amy Browning
Melissa Carswell
CSFF Blog Tour
Stacey Dale
D. G. D. Davidson
Jeff Draper
April Erwin
Timothy Hicks
Jason Isbell
Becky Jesse
Cris Jesse
Jason Joyner
Julie
Carol Keen
Krystine Kercher
Dawn King
Rebecca LuElla Miller
New Authors Fellowship
Nissa
Donita K. Paul
Crista Richey
Chawna Schroeder
Andrea Schultz
James Somers
Steve Trower
Fred Warren
Phyllis Wheeler
KM Wilsher
Wednesday, March 17, 2010
The Sounds of Lent: Crowing Rooster
Instead of focusing on Peter, let’s talk about the rooster and the role he played in confronting Peter with his denial.
Text: Luke 22:54-62
Wordcount Wednesday
So I don't have long to check in tonight. Gotta love Wednesdays during Lent. I'm not sure the alliteration I intended for this on-going posting is worth the hassle some nights.
It's been another productive week of writing. In fits and spurts, some long hours and a few minutes here and there, I've gotten Failstate up to 55,301 words. That means I added about 10,000 words since last week, which isn't too shabby. If I can keep that up, I might wrap this project by mid-April. Of course, that's only if the plot doesn't inflate out of control in the meantime and you never know. I set a goal of 80,000 words, but I have a feeling I'm going to overshoot. Not a horrible happenstance, mind you, but still somewhat problematic.
So here's a fun question for you. Can a book have a soundtrack? I know of only one that tried. For some reason I keep having the following song going through my head when I write. Hmmmmm.
It's been another productive week of writing. In fits and spurts, some long hours and a few minutes here and there, I've gotten Failstate up to 55,301 words. That means I added about 10,000 words since last week, which isn't too shabby. If I can keep that up, I might wrap this project by mid-April. Of course, that's only if the plot doesn't inflate out of control in the meantime and you never know. I set a goal of 80,000 words, but I have a feeling I'm going to overshoot. Not a horrible happenstance, mind you, but still somewhat problematic.
So here's a fun question for you. Can a book have a soundtrack? I know of only one that tried. For some reason I keep having the following song going through my head when I write. Hmmmmm.
Wednesday, March 10, 2010
Wordcount Wednesday
So two weeks ago, I decided to take a week-long break from Failstate to prepare my entries for the ACFW Genesis Contest (a process that I haven't quite finished yet) and to try to regroup from the mess that is this first draft. Now that I've had another week to start writing again, I'm not sure the break was a good idea.
Last Thursday, as I sat at my computer and willed myself to start writing again, I was at a complete loss. It was almost as bad as starting at the beginning of a novel. Where had I left off? Oh, that's right. Is that where I should pick up? I already know that the last scene I finished before the break would be moved to an earlier part of the book during the rewrite, so it didn't make sense to pick up right where it ended. I finally picked an arbitrary spot (the wrong one, I think), and started writing and hoped for the best.
The first page or two was agonizing but before too long, the words started flowing. Failstate now stands at 45,516 words, just a little over my self-imposed halfway point. I suspect the book might be shorter than I originally intended, but we'll see.
The structure is still a colossal mess. I'm thinking when I begin the rewriting process, I'll need to tape a time-line to a wall somewhere and use Post-It Notes to figure out the way the scenes are really supposed to go. I'm not really looking forward to that. I suspect I'll be tearing my hair out at some point.
I also had some fun earlier this week. I've been having trouble picturing my characters, especially in their superheroic alter-egos. I actually wished I was still playing City of Heroes so I would still have access to their powerful character creator. But in lieu of that, I found this gem: HeroMachine 2.5. Not quite as versatile as City of Heroes, but it still got the job done.
For behold, five of my Failstate characters in their costumes:
I personally like how Failstate and Meridian turned out. Well, I'll just keep plugging away.
Last Thursday, as I sat at my computer and willed myself to start writing again, I was at a complete loss. It was almost as bad as starting at the beginning of a novel. Where had I left off? Oh, that's right. Is that where I should pick up? I already know that the last scene I finished before the break would be moved to an earlier part of the book during the rewrite, so it didn't make sense to pick up right where it ended. I finally picked an arbitrary spot (the wrong one, I think), and started writing and hoped for the best.
The first page or two was agonizing but before too long, the words started flowing. Failstate now stands at 45,516 words, just a little over my self-imposed halfway point. I suspect the book might be shorter than I originally intended, but we'll see.
The structure is still a colossal mess. I'm thinking when I begin the rewriting process, I'll need to tape a time-line to a wall somewhere and use Post-It Notes to figure out the way the scenes are really supposed to go. I'm not really looking forward to that. I suspect I'll be tearing my hair out at some point.
I also had some fun earlier this week. I've been having trouble picturing my characters, especially in their superheroic alter-egos. I actually wished I was still playing City of Heroes so I would still have access to their powerful character creator. But in lieu of that, I found this gem: HeroMachine 2.5. Not quite as versatile as City of Heroes, but it still got the job done.
For behold, five of my Failstate characters in their costumes:
I personally like how Failstate and Meridian turned out. Well, I'll just keep plugging away.
Dead Reckoning
I met Ronie Kendig through ACFW. Our paths have crossed at the national conference three times now. So I was excited to read her debut novel, Dead Reckoning.
Shiloh Blake is an underwater archaeologist who makes a life-threatening discovery at a dig site in Mumbai, India. The minute she finds it, a member on her team is killed and another is seriously injured. What did she find? Why do people want her dead now? And who is the man following her? Is he a friend? An enemy? How will Shiloh get out of this alive when she doesn't even know who she can trust?
Or hey, maybe you'd rather see the professional book trailer that Ronie put on her Facebook profile recently:
I really enjoyed this book, although I suspect I missed something somewhere along the way. I don't think I really understood the "big pictures" stakes. I understood what Shiloh's motivation was, I could track with Reece Jaxon, the other main character, but I really do think that I missed some explanation of what was going on. It had something to do with nuclear non-proliferation, but beyond that, I wound up "going with the flow." I want to make this clear: the fault lies with me on this one. I'm pretty sure I'm the one who missed something.
I could tell that Ronie has done her research and I really appreciate the evocative detail throughout the book. Plus the action sequences were great and kept me on the edge of my seat.
I've already got my pre-order in for Ronie's next book, Nightshade, and I'm looking forward to its arrival.
Shiloh Blake is an underwater archaeologist who makes a life-threatening discovery at a dig site in Mumbai, India. The minute she finds it, a member on her team is killed and another is seriously injured. What did she find? Why do people want her dead now? And who is the man following her? Is he a friend? An enemy? How will Shiloh get out of this alive when she doesn't even know who she can trust?
Or hey, maybe you'd rather see the professional book trailer that Ronie put on her Facebook profile recently:
I really enjoyed this book, although I suspect I missed something somewhere along the way. I don't think I really understood the "big pictures" stakes. I understood what Shiloh's motivation was, I could track with Reece Jaxon, the other main character, but I really do think that I missed some explanation of what was going on. It had something to do with nuclear non-proliferation, but beyond that, I wound up "going with the flow." I want to make this clear: the fault lies with me on this one. I'm pretty sure I'm the one who missed something.
I could tell that Ronie has done her research and I really appreciate the evocative detail throughout the book. Plus the action sequences were great and kept me on the edge of my seat.
I've already got my pre-order in for Ronie's next book, Nightshade, and I'm looking forward to its arrival.
Tuesday, March 09, 2010
Hey! You! Check out my cloud!
I spent some time today labeling all of my posts. All 500+ of them. The system isn't perfect, but if you look in the far right column, you'll see a little cloud of labels. Clicking on any of them will bring up any post that fits within said label.
Ain't technology grand?
Ain't technology grand?
Glenn Beck to Jesus: "Drop Dead"
You know, I'm fairly apolitical. I don't get into rabid policy debates by and large. As a result, I don't have a lot of time or interest for the bloviating talking heads on any news network. But Glenn Beck really needs to knock it off. He clearly doesn't understand what Christianity is really all about.
Now I'm not saying that the Church should become just another political organization of lobbyists out to change the world for the disadvantaged. Doing so would be a betrayal of our mandate to go out and make disciples of all nations. But at the same time, we should pay attention to what the Old Testament prophets had to say about social justice. We should remember what Jesus commended people for in Matthew 25. We should follow Paul's example, someone who worked to not only spread the faith but to take up a collection for the poor in Jerusalem. We should remember that James says Christianity is a faith that works.
Glenn Beck, I've seen in the past, claims to be a Christian. Perhaps he should take some time off the air and take some courses on basic Christianity. He clearly needs them.
Now I'm not saying that the Church should become just another political organization of lobbyists out to change the world for the disadvantaged. Doing so would be a betrayal of our mandate to go out and make disciples of all nations. But at the same time, we should pay attention to what the Old Testament prophets had to say about social justice. We should remember what Jesus commended people for in Matthew 25. We should follow Paul's example, someone who worked to not only spread the faith but to take up a collection for the poor in Jerusalem. We should remember that James says Christianity is a faith that works.
Glenn Beck, I've seen in the past, claims to be a Christian. Perhaps he should take some time off the air and take some courses on basic Christianity. He clearly needs them.
Monday, March 08, 2010
Is "Scrubs" Going Off the Air? (and do I care?)
This is really odd. Earlier tonight, I was on Facebook and I saw an update from "Scrubs" that said that the series finale would be coming up soon. The exact wording was thus: "Scrubs is inviting you to celebrate the series finale - share your favorite Scrubs memory in the fan photo gallery."
Bah-wha? Did I miss something? I searched the fan page for any official link. Then I headed over to both ABC's and Entertainment Weekly's website and even did a Google News search. Nothing. So that left me wondering: is Scrubs on the way out?
But it provoked a more important question: do I even care?
That's the strange thing. I used to love Scrubs. I've mentioned that before, yes? I loved the off-beat humor, the strange fantasy sequences, and especially Dr. Perry Cox. I was not happy with the way NBC dumped on it in the seventh season. I loved the way it got its mojo back on ABC for the eighth. And I was cautiously optimistic when they rebooted the series, keeping a few of the regulars and retooling it to be about med school.
And then the show went on hiatus. I honestly can't remember the last time I watched a new episode (although according to IMDb, it was back in late January). This past week, as I was trying to figure out the new post-Olympics schedule, I realized that Scrubs would be on this Wednesday.
Now you'd think that a show I've enjoyed for eight years would prompt, oh, I don't know, excitement or anticipation. In this case, it prompted a profound "Huh." No excitement. No anticipation. Just a note that I'd better set the VCR.
I guess if push comes to shove, I won't be sad if Scrubs is done after this year. Don't get me wrong, I've enjoyed this season. There have been some laugh-out-loud moments, but nowhere near as great as the early ones. The new cast doesn't have the sparkle or the depth of the original. Lucy, for example, is a pale imitation of JD. While the whole thing is serviceable, it's not stellar. Scrubs deserves better.
So if this is truly the end, my friends, bon voyage. Thanks for the memories. It's been nice to know you. If only you had gone out with your head held high.
Bah-wha? Did I miss something? I searched the fan page for any official link. Then I headed over to both ABC's and Entertainment Weekly's website and even did a Google News search. Nothing. So that left me wondering: is Scrubs on the way out?
But it provoked a more important question: do I even care?
That's the strange thing. I used to love Scrubs. I've mentioned that before, yes? I loved the off-beat humor, the strange fantasy sequences, and especially Dr. Perry Cox. I was not happy with the way NBC dumped on it in the seventh season. I loved the way it got its mojo back on ABC for the eighth. And I was cautiously optimistic when they rebooted the series, keeping a few of the regulars and retooling it to be about med school.
And then the show went on hiatus. I honestly can't remember the last time I watched a new episode (although according to IMDb, it was back in late January). This past week, as I was trying to figure out the new post-Olympics schedule, I realized that Scrubs would be on this Wednesday.
Now you'd think that a show I've enjoyed for eight years would prompt, oh, I don't know, excitement or anticipation. In this case, it prompted a profound "Huh." No excitement. No anticipation. Just a note that I'd better set the VCR.
I guess if push comes to shove, I won't be sad if Scrubs is done after this year. Don't get me wrong, I've enjoyed this season. There have been some laugh-out-loud moments, but nowhere near as great as the early ones. The new cast doesn't have the sparkle or the depth of the original. Lucy, for example, is a pale imitation of JD. While the whole thing is serviceable, it's not stellar. Scrubs deserves better.
So if this is truly the end, my friends, bon voyage. Thanks for the memories. It's been nice to know you. If only you had gone out with your head held high.
Bioshock 2
Let's go back to Rapture, shall we?
Last night, I completed my first play-through of Bioshock 2, the sequel to a pretty phenomenal game. I loved the originals deep philosophical foundation and the story had a killer twist (pun sort of intended?). So when I heard that we would get another chance to visit Andrew Ryan's dystopian fallen paradise, I couldn't wait to see what was in store.
Things have certainly changed. For starters, it's ten years after the first game and Rapture is still falling to pieces. Why that is, I'm not too sure, because there's a new despotic leader in town, Sofia Lamb, who is basically the polar opposite of Andrew Ryan in terms of governing philosophy. Where Ryan placed value on individual freedom (a concept that the developers skewered with considerable glee in the first game), Lamb emphasizes the collective over all else. So it makes me wonder, if Lamb got everyone on the same page, why is Rapture still a dump ten years later? She's waiting for Extreme Underwater City Makeover to call?
At any rate, this time around, you play a Big Daddy named Delta, one who could use plasmids and weapons at the same time, a definite improvement over the original. I did fumble a bit with my offensive abilities. The original key-bindings seem counter-intuitive: you fire plasmids with your left hand and shoot your weaponry with your right, yet to shoot the guns, you left click and use plasmids with a right click. At the suggestion of the folks at the PC Gamer Podcast, I reversed that, only to remember that most games are shooting guns with a left click. It took a level or two for me to get used to it, but once I did, it worked out okay.
Another interesting twist is how you relate to the Little Sisters. In the original game, once you took down a Big Daddy, you could either "rescue" or "harvest" them (the latter a colorful euphemism for killing them). You still have that choice in this game, but before that, you can "adopt" them, going out with her to harvest the all-important adam from two corpses. This leads to a mini-tower defense game. You have to set up traps and be ready to protect her from all the baddies that will quickly swarm over you to try to get her.
The new sequel also features some fun new plasmids such as "Scout" and new twists on the established ones. They also revamped the hacking mini-game, making it more logical. That, plus a raft of new weapons, and you've got a pretty worthy sequel.
The one place where it seemed to be lacking was in terms of story. Simply put, it doesn't quite measure up to that of the original. That's not necessarily a bad thing. I don't think the developers set out to top the story from the first game. But there are some seeming plotholes in it. They do attempt something of a twist, a small one, but they gave it away in the middle after one comment, so that when I hit the actual "twist," I just nodded and said, "Well, duh." There's also something of a muddled chronology to the story as well; when I first started playing, I assumed some of the events happened after the first game, only to learn that they actually happened before it, and it didn't make a whole lot of sense to me.
I did have a few gut-wrenching moments in terms of plot, though. The developers took care to really work out a more complex morality feature to this game. In the original, there were two endings. Which one you got was based on how you treated the majority of the Little Sisters. In this case, though, there are six possible endings, all based on certain moral decisions you make throughout the game. I, apparently, messed up. I was a bit too bloodthirsty and clumsy (I accidentally harvested a Little Sister because I hit the wrong button), and so I wound up with a sick feeling through the last levels. Let's just say my moral choices came back to haunt me. It does make me curious to see what would happen if I did better.
There's also an on-line game, set during Rapture's civil war of 1959, but I've only played that once and I'm not too sure I'll be back. Part of the problem was that I got thrown into a match with people who out-gunned me pretty severely. If they did a better job of ensuring complete noobs like me don't get thrown in with the experienced vets, that might be better.
So in terms of replayability, I'd say that I'll be back eventually. I'm not eager to do it right now, but I definitely want to see some of those other endings. And who knows, maybe I'll give the multiplayer another shot. See you in Rapture, folks. Just be sure to bring a towel.
Last night, I completed my first play-through of Bioshock 2, the sequel to a pretty phenomenal game. I loved the originals deep philosophical foundation and the story had a killer twist (pun sort of intended?). So when I heard that we would get another chance to visit Andrew Ryan's dystopian fallen paradise, I couldn't wait to see what was in store.
Things have certainly changed. For starters, it's ten years after the first game and Rapture is still falling to pieces. Why that is, I'm not too sure, because there's a new despotic leader in town, Sofia Lamb, who is basically the polar opposite of Andrew Ryan in terms of governing philosophy. Where Ryan placed value on individual freedom (a concept that the developers skewered with considerable glee in the first game), Lamb emphasizes the collective over all else. So it makes me wonder, if Lamb got everyone on the same page, why is Rapture still a dump ten years later? She's waiting for Extreme Underwater City Makeover to call?
At any rate, this time around, you play a Big Daddy named Delta, one who could use plasmids and weapons at the same time, a definite improvement over the original. I did fumble a bit with my offensive abilities. The original key-bindings seem counter-intuitive: you fire plasmids with your left hand and shoot your weaponry with your right, yet to shoot the guns, you left click and use plasmids with a right click. At the suggestion of the folks at the PC Gamer Podcast, I reversed that, only to remember that most games are shooting guns with a left click. It took a level or two for me to get used to it, but once I did, it worked out okay.
Another interesting twist is how you relate to the Little Sisters. In the original game, once you took down a Big Daddy, you could either "rescue" or "harvest" them (the latter a colorful euphemism for killing them). You still have that choice in this game, but before that, you can "adopt" them, going out with her to harvest the all-important adam from two corpses. This leads to a mini-tower defense game. You have to set up traps and be ready to protect her from all the baddies that will quickly swarm over you to try to get her.
The new sequel also features some fun new plasmids such as "Scout" and new twists on the established ones. They also revamped the hacking mini-game, making it more logical. That, plus a raft of new weapons, and you've got a pretty worthy sequel.
The one place where it seemed to be lacking was in terms of story. Simply put, it doesn't quite measure up to that of the original. That's not necessarily a bad thing. I don't think the developers set out to top the story from the first game. But there are some seeming plotholes in it. They do attempt something of a twist, a small one, but they gave it away in the middle after one comment, so that when I hit the actual "twist," I just nodded and said, "Well, duh." There's also something of a muddled chronology to the story as well; when I first started playing, I assumed some of the events happened after the first game, only to learn that they actually happened before it, and it didn't make a whole lot of sense to me.
I did have a few gut-wrenching moments in terms of plot, though. The developers took care to really work out a more complex morality feature to this game. In the original, there were two endings. Which one you got was based on how you treated the majority of the Little Sisters. In this case, though, there are six possible endings, all based on certain moral decisions you make throughout the game. I, apparently, messed up. I was a bit too bloodthirsty and clumsy (I accidentally harvested a Little Sister because I hit the wrong button), and so I wound up with a sick feeling through the last levels. Let's just say my moral choices came back to haunt me. It does make me curious to see what would happen if I did better.
There's also an on-line game, set during Rapture's civil war of 1959, but I've only played that once and I'm not too sure I'll be back. Part of the problem was that I got thrown into a match with people who out-gunned me pretty severely. If they did a better job of ensuring complete noobs like me don't get thrown in with the experienced vets, that might be better.
So in terms of replayability, I'd say that I'll be back eventually. I'm not eager to do it right now, but I definitely want to see some of those other endings. And who knows, maybe I'll give the multiplayer another shot. See you in Rapture, folks. Just be sure to bring a towel.
Wednesday, March 03, 2010
Wordcount Wednesday
So my week off from writing is almost over. I was able to do most of the work I had to and now it's time to get back to work on Failstate. I'm still not entirely sure where I am in the story thanks to the fractured nature of the story thus far, so I'm just going to start a new scene and get going and see where I wind up. That's probably only contribute to the problem, but hey, it's better than not writing at all!
Tuesday, March 02, 2010
Parenthood
So um, yeah. I checked out the premiere episode of Parenthood on NBC tonight (which, by the way, was sponsored by Nissan). Ahem. Well. Let's get on with it, shall we?
The show seems to be about an extended clan named the Bravermans. Or would that be Bravermen? Never mind. There are four adult children, two of them married, most of them with kids. But each of the Braverman siblings have issues, ranging from the mundane (Julia is a workaholic lawyer whose little girl who wants her daddy to do everything for her) to the more serious (such as Adam and Christina's son being diagnosed with Asperger's). Lots of potential drama in there, I suppose, what with Sarah moving home with her two delinquent children and Crosby being forced into life-changing situations.
By the way, did I mention that Parenthood was brought to us tonight with limited commercials because of NISSAN? No? Well, there you go . . .
So why would I watch this show at all? It's not my typical fare, that's for sure. You can blame Lauren Graham. It's no secret that my wife got me hooked on Gilmore Girls a while back. And while Amy Sherman-Palladino disappointed me post-Gilmore, I was curious to see if I could watch Graham act in another role without having my brain lock up in cognitive dissonance and wonder why Lorelai isn't in Stars Hollow where she belongs.
Sadly, my internal IFF refused to accept Graham as Sarah. Perhaps Graham's range as an actor prevented that from happening, I don't know. Maybe it's the way the character was written. Hard to say. It probably doesn't help that the writers seem to be recycling a character arc from the first two seasons of Gilmore Girls. In the season preview at the end of the episode, it was revealed that Sarah was going to crush on her daughter's teacher (who looked an awful lot like Rider Strong, although I could be wrong; his IMDb page doesn't list this as one of his roles). Gee, where have I heard that before?
Oh, and before I forget: NISSAN!!!!!
A pleasant surprise was realizing that Sam Jaeger played a very scruffy Joel Graham. It took me a while to realize I had seen him in something else recently and it took a trip to the official website to realize he had been on Eli Stone.
I really don't know what to think of this show. It didn't ring any bells for me, not the way, say, Castle or Chuck does. I might keep watching; I suppose that'll depend on if my wife wants to. I know I can take it or leave it, especially given the ridiculous pandering that was done for a certain car company that shall remain nameless.
The show seems to be about an extended clan named the Bravermans. Or would that be Bravermen? Never mind. There are four adult children, two of them married, most of them with kids. But each of the Braverman siblings have issues, ranging from the mundane (Julia is a workaholic lawyer whose little girl who wants her daddy to do everything for her) to the more serious (such as Adam and Christina's son being diagnosed with Asperger's). Lots of potential drama in there, I suppose, what with Sarah moving home with her two delinquent children and Crosby being forced into life-changing situations.
By the way, did I mention that Parenthood was brought to us tonight with limited commercials because of NISSAN? No? Well, there you go . . .
So why would I watch this show at all? It's not my typical fare, that's for sure. You can blame Lauren Graham. It's no secret that my wife got me hooked on Gilmore Girls a while back. And while Amy Sherman-Palladino disappointed me post-Gilmore, I was curious to see if I could watch Graham act in another role without having my brain lock up in cognitive dissonance and wonder why Lorelai isn't in Stars Hollow where she belongs.
Sadly, my internal IFF refused to accept Graham as Sarah. Perhaps Graham's range as an actor prevented that from happening, I don't know. Maybe it's the way the character was written. Hard to say. It probably doesn't help that the writers seem to be recycling a character arc from the first two seasons of Gilmore Girls. In the season preview at the end of the episode, it was revealed that Sarah was going to crush on her daughter's teacher (who looked an awful lot like Rider Strong, although I could be wrong; his IMDb page doesn't list this as one of his roles). Gee, where have I heard that before?
Oh, and before I forget: NISSAN!!!!!
A pleasant surprise was realizing that Sam Jaeger played a very scruffy Joel Graham. It took me a while to realize I had seen him in something else recently and it took a trip to the official website to realize he had been on Eli Stone.
I really don't know what to think of this show. It didn't ring any bells for me, not the way, say, Castle or Chuck does. I might keep watching; I suppose that'll depend on if my wife wants to. I know I can take it or leave it, especially given the ridiculous pandering that was done for a certain car company that shall remain nameless.
Monday, March 01, 2010
Mass Effect 2
This evening, I finished my first play through of Mass Effect 2. I say first because it definitely will not be the only one.
Truth be told, I had to warm up to this series. I bought Mass Effect for cheap, if I remember correctly. Part of the problem was the sheer repetition of some of the missions: land your rover on a planet, drive around looking for stuff, go through cookie-cutter copies of the same base. Rinse, repeat. The player had to sort through myriad armor sets, weapons, modifications. Wow. It was a complex ordeal. The game grew on me eventually, in no small part because of the intense story. I honestly wasn't sure if I would be interested in the sequel, but when I heard the rave reviews for Mass Effect 2, I decided to pull out the original and play through it again. I had so much fun with it the second time through, I immediately played it through a third. And then I knew I had to get the sequel.
I'm glad I did. The designers at BioWare did a great job rebuilding the game engine. Gone are the repetitive level designs. Gone is the driving around on planet surfaces looking for junk to salvage and minerals to survey. Gone are the complex inventory screens and arsenals. Everything is stripped down and much cleaner. In some ways, it was almost too simple. I missed being able to "dress" my squad with their own armor and weaponry.
And much prettier too, I must say. I was actually very worried about whether or not my desktop could handle the graphics. It turns out my concerns were unfounded. I took the images for this post from the official website and my experience wasn't quite as sharp, but it was pretty close.
Since this is an RPG, there's not as much action as in other games. As a matter of fact, my wife referred to both Mass Effect games as "choose your own adventure" games because there is a lot of talking. A lot of talking, in this case. BioWare does not scrimp on conversation but they keep it interesting by letting the player choose how they respond to what is said. They've also added a fun "interrupt" function, where you can occasionally cut a conversation short in either a good or bad way.
What also makes this game fun is the fact that you can import the character you created in the previous game into this one. It was kind of surreal seeing my version of "Commander Shepherd" running around again but kind of nice too, not to have to start over again. It's like playing with an old friend.
Where this game really shines, though, is in its story and characters. The story opens quite literally with a bang with Commander Shepherd once again plunged into an adventure to save humanity from a threat called the Reapers. To do so, Shepherd must recruit the best of the best for an impossible mission. There's Jack, a psychotic criminal. There's Tali, a genius engineer. There's Mordin, a scientist who knows his way around a gun. The list goes on and on. Shepherd needs to keep his team strong as they face almost certain death to protect the rest of the galaxy. And yes, I short-changed the story to sum it up.
What's really awesome is the voice talent. BioWare pulled out some heavy hitters for this game. Adam Baldwin, Keith David, Seth Green, Tricia Helfer, Yvonne Strahovski, Carrie-Anne Moss. And Martin Sheen! Holy cow! The voice talent helped create some intriguing characters. My personal favorites are Garrus and Tali. And Mordin. Ah, Mordin, crazy, fast-talking Salarian that he is. I mean, how can you hate this:
Ahem. Where was I?
Well, the upshot is this: I had a blast playing this through the first time and I'm looking forward to taking another run through it soon.
And hey, one of the loading screens promised I'd be able to import my characters into Mass Effect 3. I can't wait. It should be fun.
Truth be told, I had to warm up to this series. I bought Mass Effect for cheap, if I remember correctly. Part of the problem was the sheer repetition of some of the missions: land your rover on a planet, drive around looking for stuff, go through cookie-cutter copies of the same base. Rinse, repeat. The player had to sort through myriad armor sets, weapons, modifications. Wow. It was a complex ordeal. The game grew on me eventually, in no small part because of the intense story. I honestly wasn't sure if I would be interested in the sequel, but when I heard the rave reviews for Mass Effect 2, I decided to pull out the original and play through it again. I had so much fun with it the second time through, I immediately played it through a third. And then I knew I had to get the sequel.
I'm glad I did. The designers at BioWare did a great job rebuilding the game engine. Gone are the repetitive level designs. Gone is the driving around on planet surfaces looking for junk to salvage and minerals to survey. Gone are the complex inventory screens and arsenals. Everything is stripped down and much cleaner. In some ways, it was almost too simple. I missed being able to "dress" my squad with their own armor and weaponry.
And much prettier too, I must say. I was actually very worried about whether or not my desktop could handle the graphics. It turns out my concerns were unfounded. I took the images for this post from the official website and my experience wasn't quite as sharp, but it was pretty close.
Since this is an RPG, there's not as much action as in other games. As a matter of fact, my wife referred to both Mass Effect games as "choose your own adventure" games because there is a lot of talking. A lot of talking, in this case. BioWare does not scrimp on conversation but they keep it interesting by letting the player choose how they respond to what is said. They've also added a fun "interrupt" function, where you can occasionally cut a conversation short in either a good or bad way.
What also makes this game fun is the fact that you can import the character you created in the previous game into this one. It was kind of surreal seeing my version of "Commander Shepherd" running around again but kind of nice too, not to have to start over again. It's like playing with an old friend.
Where this game really shines, though, is in its story and characters. The story opens quite literally with a bang with Commander Shepherd once again plunged into an adventure to save humanity from a threat called the Reapers. To do so, Shepherd must recruit the best of the best for an impossible mission. There's Jack, a psychotic criminal. There's Tali, a genius engineer. There's Mordin, a scientist who knows his way around a gun. The list goes on and on. Shepherd needs to keep his team strong as they face almost certain death to protect the rest of the galaxy. And yes, I short-changed the story to sum it up.
What's really awesome is the voice talent. BioWare pulled out some heavy hitters for this game. Adam Baldwin, Keith David, Seth Green, Tricia Helfer, Yvonne Strahovski, Carrie-Anne Moss. And Martin Sheen! Holy cow! The voice talent helped create some intriguing characters. My personal favorites are Garrus and Tali. And Mordin. Ah, Mordin, crazy, fast-talking Salarian that he is. I mean, how can you hate this:
Ahem. Where was I?
Well, the upshot is this: I had a blast playing this through the first time and I'm looking forward to taking another run through it soon.
And hey, one of the loading screens promised I'd be able to import my characters into Mass Effect 3. I can't wait. It should be fun.
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