Does Paul give us a checklist or a way of life?
Text: Romans 10:8b-13
Sunday, February 17, 2013
Tuesday, February 12, 2013
Iscariot
I think I've said this before, but I love me some Tosca Lee.
. . . ahem
That sounded better in my head before I typed it out. Let me rephrase:
I am a huge fan of Tosca Lee's writings. I was mesmerized by Demon: A Memoir
.I absolutely adored Havah
.When she started talking about the "Big Scary" on her blog, I wondered what on earth it could be. Then she announced that she would be tackling the life of Judas Iscariot.
Holy cow!

And now we finally have the fruits of her labors. I simply devoured Iscariot: A Novel of Judas
shortly after it arrived. I simply couldn't help myself.
We all know what the Bible tells us about Judas which is, basically, nothing. He's called Judas Iscariot. His dad's name was Simon. He's the treasurer of the disciples and a thief. He betrayed Jesus for thirty pieces of silver. And he later regretted his actions and killed himself.
That's not a lot to go on, but Lee did an incredible job with less when it came to Eve.
The picture she paints of Judas is one of a man consumed by his own uncleanness and insufficiency. Caught up in the revolts that took place after Herod the Great died, young Judas finds himself defiled by the actions of his family, particularly his mother. Worse, bitterness and rage consume him in his adult life, thanks to the actions of Pontius Pilate. He's a pious Jew, one who yearns for salvation for his people. More importantly, he needs that salvation for himself.
It's little wonder that he winds up gravitating toward a certain itinerant preacher from Nazareth.
In Lee's book, Judas comes to life as a man who longs for what he sees to be true, but who continually stumbles over himself. Even though we know how this story is going to end (a fact that Lee tips her hat to by starting the book with the "Epilogue"), you want Judas to find what he's looking and longing for.
But what I find truly fascinating is Lee's portrayal of Jesus.
This is always a bit of a risk, when an author tries to write for Christ. Stray from the Biblical text too much, and Jesus comes off as unrealistic. Stick to it too closely, and the reader has little reason to, well, read. But where Lee really succeeds is bringing out the nuance to what Christ was teaching. Specifically, she dwells on how the crowds would receive His ministry.
In short, this is a fantastic, stupendous book. Sure, there are some points that I'd quibble over. For example, I personally believe that Judas betrayed Jesus to "back Him into a corner" and force Him to act as the Messiah, a plan that backfired on him horribly. But those are minor, microscopic flaws in an otherwise outstanding piece of Biblical fiction.
. . . ahem
That sounded better in my head before I typed it out. Let me rephrase:
I am a huge fan of Tosca Lee's writings. I was mesmerized by Demon: A Memoir
Holy cow!
We all know what the Bible tells us about Judas which is, basically, nothing. He's called Judas Iscariot. His dad's name was Simon. He's the treasurer of the disciples and a thief. He betrayed Jesus for thirty pieces of silver. And he later regretted his actions and killed himself.
That's not a lot to go on, but Lee did an incredible job with less when it came to Eve.
The picture she paints of Judas is one of a man consumed by his own uncleanness and insufficiency. Caught up in the revolts that took place after Herod the Great died, young Judas finds himself defiled by the actions of his family, particularly his mother. Worse, bitterness and rage consume him in his adult life, thanks to the actions of Pontius Pilate. He's a pious Jew, one who yearns for salvation for his people. More importantly, he needs that salvation for himself.
It's little wonder that he winds up gravitating toward a certain itinerant preacher from Nazareth.
In Lee's book, Judas comes to life as a man who longs for what he sees to be true, but who continually stumbles over himself. Even though we know how this story is going to end (a fact that Lee tips her hat to by starting the book with the "Epilogue"), you want Judas to find what he's looking and longing for.
But what I find truly fascinating is Lee's portrayal of Jesus.
This is always a bit of a risk, when an author tries to write for Christ. Stray from the Biblical text too much, and Jesus comes off as unrealistic. Stick to it too closely, and the reader has little reason to, well, read. But where Lee really succeeds is bringing out the nuance to what Christ was teaching. Specifically, she dwells on how the crowds would receive His ministry.
In short, this is a fantastic, stupendous book. Sure, there are some points that I'd quibble over. For example, I personally believe that Judas betrayed Jesus to "back Him into a corner" and force Him to act as the Messiah, a plan that backfired on him horribly. But those are minor, microscopic flaws in an otherwise outstanding piece of Biblical fiction.
Monday, February 11, 2013
Undead: Revived, Resuscitated, and Reborn
Specifically, Clay takes a look at the numerous "zombie" stories that we find in the Bible, namely the times when people are brought back from death to life. Sure, we usually call those instances "resurrections," but the metaphor works. I mean, when I teach confirmation and I tell my students about the resurrection on the Last Day, they freak out because they think I'm saying there's going to be a zombie apocalypse. Clay looks at the stories of Elijah and Elisha, as well as the New Testament stories of the widow's son at Nain, Jairus's daughter, Lazarus, Tabitha, and Eutychus. Clay spends a few moments retelling the Biblical story and then spends the rest of the chapter teasing out spiritual truths and insights about how we are too live as reborn people of God.
I really did enjoy the book, especially the personal stories that Clay wove into the text. In many ways, this book reminds me of Matt Mikalatos's Night of the Living Dead Christian
Sunday, February 03, 2013
Iron Pillars
We may not all be called to be prophets, but we are all called to take our stand.
Text: Jeremiah 1:4-10, 17-19
Text: Jeremiah 1:4-10, 17-19
Tuesday, January 29, 2013
Miasmata
Where was that stupid plant? I knew I needed it to synthesize the cure for the plague running through my veins. I had followed the notes the other researchers had left scattered across Eden, updating my map as I could. I knew I had to be close. Maybe if I stopped to get my bearings again, triangulate my position from the large stone statues that dotted this island paradise? I found a good vantage point and tried to find the monuments on my map. No, no, no! I couldn't find any of them on the map! So where was I?
And then I heard it. The steady thrum of a heartbeat growing louder with each moment. The beast was coming.
I dove for the nearest tall grass, kneeling down and holding my breath as the giant cat-like creature stalked into view. If only I could stay hidden. If only I could find familiar landmarks. If only I could find that plant! Then maybe I could discover the cure and save the world.
Every now and then, I find an awesome indie game that's quite a lot of fun. Miasmata, by IonFx, is just such a game. The premise is very simple: a plague is ravaging humankind. You play as Robert Hughes, a researcher who is slowly dying from the plague as well. You've been sent to the tropical island of Eden, a veritable treasure trove of medicinal plants. There's supposed to be a whole team of researchers working on this problem and they've even figured out how to synthesize the cure. Unfortunately, they're all dead, apparently murdered by . . . well, someone. It's your job to explore the island, find the plants you need, and create the cure the world needs. But that won't be easy, because not only are you in a weakened state, thanks to the plague, but there's a creature stalking you, ready to destroy you.
So let's talk about the good parts of this game, and there are a lot of them. First of all, it's gorgeous. The graphics are well done and there are some fun ecosystems to explore.
The fact that your character is sick can be frustrating, but in a good way. Because he's infected with the plague, there's the constant danger of running a fever (which can prove lethal if left untreated). The character is also weakened from the plague, meaning that you can't run far or for long and swimming is pretty much a no go. You can temporarily boost your strength and endurance by mixing the right medicines together and even permanently boost your abilities by creating the right drugs.
Finding the different plants is a great puzzle. Most of the plants can be used in some way, the most plentiful being used for basic medicine. But half the fun was stumbling across the rarer plants that are scattered across the island. Part of the challenge, though, is bringing the plants you find back to the various labs that are set up throughout the island. Your weakened state can make that difficult, as can the creature that pops up from time to time.
Let's talk about the creature. The first time I spotted it, I nearly jumped out of my chair. It's a nasty beasty, one that can stalk you through the tall grass. There's really no way to defeat it. You just have to hide and hope that it eventually will get bored and leave you alone.
But here's something I didn't expect: cartography! When the game starts out, your map is mostly blank. And it's a big island and very easy to get lost in. The only way to keep track of where you are is to triangulate your position. You find two landmarks that you have on your map, and boom, you know where you are. And it works in reverse as well: if there's an unfamiliar landmark in the area, if you can pinpoint your position, you can figure out where the other one is too. I often got wrapped up in plotting the location of statues, ruins, and tents on my map, partially because it was fun, but it was also a way to make sure I didn't get lost again. One time, I was so caught up in plotting the nearby statues that the creature snuck up behind me and knocked me off a cliff. Not cool, man. Not cool.
For all the great points of this game, there are some drawbacks. For one thing, the creature doesn't show up quite nearly enough for my taste. Yes, it was worrisome when it did, but I could go for long stretches without even a hint of the beast.
Second, the game seems incomplete. The mystery of the murdered researchers is never really solved. They're all dead and obviously, someone killed them, but you never learn who or why or where the murderer went. I expected to at least learn that much but I never did. Also, there are references to making anti-hallucination agents, but I never was able to and, strangely, I never had to either. Maybe in a future patch?
And third, the game is kind of buggy. There's no real way to pause the game except by bringing up the control panel, but if you do that for too long, the game crashes. There were other times when the game would just crash on me for no apparent reason, mostly when I was starting out.
But here's the thing: this entire game was programmed by two guys. Two! That alone makes this game an impresive feat. You can get the game on Steam, and I really suggest you do. It's a great puzzle and a fun time. Just watch out for the creature!
And then I heard it. The steady thrum of a heartbeat growing louder with each moment. The beast was coming.
I dove for the nearest tall grass, kneeling down and holding my breath as the giant cat-like creature stalked into view. If only I could stay hidden. If only I could find familiar landmarks. If only I could find that plant! Then maybe I could discover the cure and save the world.
Every now and then, I find an awesome indie game that's quite a lot of fun. Miasmata, by IonFx, is just such a game. The premise is very simple: a plague is ravaging humankind. You play as Robert Hughes, a researcher who is slowly dying from the plague as well. You've been sent to the tropical island of Eden, a veritable treasure trove of medicinal plants. There's supposed to be a whole team of researchers working on this problem and they've even figured out how to synthesize the cure. Unfortunately, they're all dead, apparently murdered by . . . well, someone. It's your job to explore the island, find the plants you need, and create the cure the world needs. But that won't be easy, because not only are you in a weakened state, thanks to the plague, but there's a creature stalking you, ready to destroy you.
So let's talk about the good parts of this game, and there are a lot of them. First of all, it's gorgeous. The graphics are well done and there are some fun ecosystems to explore.The fact that your character is sick can be frustrating, but in a good way. Because he's infected with the plague, there's the constant danger of running a fever (which can prove lethal if left untreated). The character is also weakened from the plague, meaning that you can't run far or for long and swimming is pretty much a no go. You can temporarily boost your strength and endurance by mixing the right medicines together and even permanently boost your abilities by creating the right drugs.
Finding the different plants is a great puzzle. Most of the plants can be used in some way, the most plentiful being used for basic medicine. But half the fun was stumbling across the rarer plants that are scattered across the island. Part of the challenge, though, is bringing the plants you find back to the various labs that are set up throughout the island. Your weakened state can make that difficult, as can the creature that pops up from time to time.
Let's talk about the creature. The first time I spotted it, I nearly jumped out of my chair. It's a nasty beasty, one that can stalk you through the tall grass. There's really no way to defeat it. You just have to hide and hope that it eventually will get bored and leave you alone.
But here's something I didn't expect: cartography! When the game starts out, your map is mostly blank. And it's a big island and very easy to get lost in. The only way to keep track of where you are is to triangulate your position. You find two landmarks that you have on your map, and boom, you know where you are. And it works in reverse as well: if there's an unfamiliar landmark in the area, if you can pinpoint your position, you can figure out where the other one is too. I often got wrapped up in plotting the location of statues, ruins, and tents on my map, partially because it was fun, but it was also a way to make sure I didn't get lost again. One time, I was so caught up in plotting the nearby statues that the creature snuck up behind me and knocked me off a cliff. Not cool, man. Not cool.
For all the great points of this game, there are some drawbacks. For one thing, the creature doesn't show up quite nearly enough for my taste. Yes, it was worrisome when it did, but I could go for long stretches without even a hint of the beast.
Second, the game seems incomplete. The mystery of the murdered researchers is never really solved. They're all dead and obviously, someone killed them, but you never learn who or why or where the murderer went. I expected to at least learn that much but I never did. Also, there are references to making anti-hallucination agents, but I never was able to and, strangely, I never had to either. Maybe in a future patch?
And third, the game is kind of buggy. There's no real way to pause the game except by bringing up the control panel, but if you do that for too long, the game crashes. There were other times when the game would just crash on me for no apparent reason, mostly when I was starting out.
But here's the thing: this entire game was programmed by two guys. Two! That alone makes this game an impresive feat. You can get the game on Steam, and I really suggest you do. It's a great puzzle and a fun time. Just watch out for the creature!
Monday, January 28, 2013
A Throne of Bones
Set in the ancient world of Selenoth, A Throne of Bones weaves an epic tale of political intrigue, war, and epic confrontations of good and evil. There are the intrigues in Amorr, where the Valerian family is trying to deal with their rivalry with the Severans. One Valerian, Corvus, finds himself thrust into the political spotlight while his son, Marcus, becomes the head of a legion in a dangerous time. Not only that, but Amorr is in chaos due to the death of the Sanctiff (an analogue of the pope in the world of Selenoth). But outside Amorr, things are no better. Wolf-men are invading the land of the reavers to the north, forcing them to seek help from their former victims, the people of Savondir. And through it all, an ancient evil is stirring, one that could completely destroy all the races.
So let's get the obvious stuff out of the way. This is the first book in Marcher Lord Press's Hinterlands imprint, one designed for more mature audiences. As the bookstore website puts it:
Hinterlands books may contain vulgarity, profanity, nudity, and/or sexual content, but never for gratuitous purposes.
So going into this, I knew what I was going to find: not your typical Christian fiction content. More mature stuff. Maybe some vulgar language, some sex stuff, and I was braced and ready. Quite the controversy has started over this new imprint. Now, having finished the book, I can give an honest opinion on the whole deal.
Meh.
I honestly don't see what the big deal is. Is there some vulgar language? Yes, but not an overwhelming amount. Is there some sex in the book? Well, yeah, but between two married people and really, there wasn't much to it. Maybe it's just me, but I didn't see anything in this book to really get upset over.
So is it a good story? Yes, I think it was. It was epic in every manner of the word. Lots of characters, some rather big ideas, and big battle scenes. The characters were well crafted and interesting. Funny thing was, I kept getting the feeling that the "good guys" were all on the wrong side of the conflict. I don't know why, but that's just the feeling I got, especially with Corvus.
Now not everything is perfect with the story. While it is engaging an interesting, it didn't really seem to get out of first gear until about two-thirds of the way through. A lot of it seemed like an extensive prologue to help us understand the world and how it all was put together. It's not until Corvus starts to piece together who is doing what and why that the plot really starts to gel and pulled me along. I'm not saying that the plot elements before that were bad. Far from it. But it wasn't quite as engaging because we didn't know what the stakes were or who all the players were either.
My only other gripe relates to timeline. There were some odd chapter break choices, I thought. Without dropping any spoilers, I'd be reading . . . let's call it Storyline A. The chapter would end, Storyline B would take over and cover some time, and when we came back to Storyline A, it would pick up right where it left off. It was a little odd, but I got used to it.
So all in all, it's a good read but probably not for everyone. Personally, I'm looking forward to book #2.
Sunday, January 27, 2013
Joy
We sometimes think that joy is the same as happiness, something that
we have to create in ourselves. But Christianity is really about what
God gives us, and that includes joy.
Text: Nehemiah 8:1-3, 5-6, 8-10
Text: Nehemiah 8:1-3, 5-6, 8-10
Sunday, January 20, 2013
God's Gifts
How would you feel if you gave someone the perfect gift for them and all they did was whine about it or use it the wrong way?
Text: 1 Corinthians 12:1-11
Text: 1 Corinthians 12:1-11
Friday, January 18, 2013
Mass Effect 3: DLC Roundup!
FAIR WARNING: If you haven't played BioWare's Mass Effect 3, you might want to skip this one. It's not going to make a whole lot of sense.
Last night I finished another play-through of Mass Effect 3 (my third), and I realized that it had been a while since I mentioned something about the game here. That surprised me, seeing as they've released four DLC packs for the single player game, the most recent being released a few weeks ago. Well, more than four if you count the alternate appearance DLC and weapons. So let's talk about the four packs that somehow alter the single player campaign's story:
From Ashes - This was the first DLC to be released and boy howdy, did it cause a lot of frustration for players. A lot of people threw a fit because it was released the same day as the game itself. They didn't like the idea of having to pay money for something that's supposed to be on the game disc itself. Not only that, but everyone knew that this somehow involved the Protheans, the extinct race that's rested at the heart of the franchise for the previous two games. Given the fact that the Catalyst is supposedly a Prothean invention, the Prothean in this DLC obviously has something to do with this, right?
Well, no, actually. Javik, the last Prothean left, knows nothing of the Catalyst. As a matter of fact, Javik adds very little the game. Sure, he's a useful extra squad member, but that's about it. He's a surly, mean-spirited individual that I've wanted to kick on more than one occasion. About the only time I like having Javik in the game is during the Thessia mission. If you've played the game, you know why.
So basically, this DLC rates a lukewarm "meh" from me. Not worth the stink it caused, that's for sure.
Extended Cut DLC- Out of all the DLC, this one was the most necessary. The original ending of Mass Effect 3 was, in a word, awful. So much so that I actually took the time to share my feelings in a YouTube video. Yeah, I know. I'm a nerd. That's not news to me.
The stink over this one grew so large that the folks at BioWare acted and fixed this and they did a pretty good job. Originally, the game shoe-horned the player into one of three barely explained choices and then bang, the game just ended. There was no closure to . . . well, anything. Saved the krogan from the genophage? You won't know how that turned out. Picked the quarian over the geth? No clue what happened after that. All you were left with was a strange coda that was poorly voiced by Buzz Aldrin. Seriously.
So they went back in and they added in some extra dialogue to help us understand what was happening in the final moments. And they added a epilogue that helped give closure to the entire franchise, showing us through bits of video and pictures how everything turned out. I shared my favorite. What can I say, I'm a sucker for the krogan.
Overall, this one was a great addition to the game because it fixed a major defect in the game. In its original form, I didn't really want to replay Mass Effect 3. With the Extended Cut, I want to go back and see how my decisions change the ending. So this is definitely worth it.
Leviathan - There's something lurking in the darkness, a powerful force that once took out a Reaper. Commander Shepard and his team have to race against the Reaper forces to locate the Leviathan and convince it to join their war against the Reapers. But Leviathan does not want to be found. Not by Shepard, not by the Reapers, not by anyone. The darkness must not be breached.
I loved this one! While it didn't add any new enemies or any new squad mates, it added a lot to the Mass Effect mythos, further explaining the Reapers' goals and motivations. I wouldn't normally have thought that's a good thing (something that I explain in this post over at Speculative Faith), but in this case, it helped. I got chills when Shepard finally found Leviathan. It was a great addition to the game.
But I do have one gripe with it. The developers didn't do a good job of integrating the Leviathan missions with the rest of the game. Once the DLC missions become available, you can basically play through all of them in one long burst, which means that you can wind up facing Reaper forces you haven't encountered in the main game yet. For example, at one point, the Reapers unleash banshees after Shepard's squad, and one of the squadmates correctly identifies them. That's even though the player hasn't gone to the ardat-yakshi monastery yet. I would think it would have been easy to stagger the Leviathan missions so that you can't complete them until you've reached certain parts of the game (i.e. you can't play the mission with the banshees until after the ardat-yakshi monastery).
But that's a minor quibble and not that big of a deal. This one was great and helped make the game even more complete, so far as I'm concerned.
Omega - So in Mass Effect 2, Commander Shepard visits a mining outpost called Omega, one run by a ruthless asari named Aria T'loak. Well, in the chaos of the Reaper invasion, the human terrorist organization called Cerberus has invaded Omega and taken it from Aria. Now Aria wants Shephard's help to reclaim it once and for all. Shepard leaves his team behind to join Aria in a desperate fight to retake Omega.
There's a lot going for this DLC pack. For starters, there's one of the squad mates you gain for these missions, namely Nyreen Kandros, a female turian (something heretofore unseen in the Mass Effect franchise). Nyreen is a noble individual, an interesting counterpoint to the very cynical and cruel Aria. And your Cerberus opponent, General Petrovsky, was a fascinating individual. Then there's the bonus powers that Shepard gains access to once the Omega missions are completed. I switched from warp ammo to Aria's flare power and never looked back. As a matter of fact, I have a feeling that flare is a bit overpowered; it allowed me to slice through enemy forces through the rest of the game with a little too much ease.
And yet . . . and yet there are problems. Once again, we have the same problems as in Leviathan. I was fighting Cerberus phantoms before encountering them in the main game. Not such a big deal this time around, I guess. But what did bother me is how underdeveloped the story on this one seemed. While Petrovsky was a cool opponent, the final showdown with him seemed anticlimactic. And the adjutants, while creepy, didn't seem to add much to the story either. So while this was an interesting addition to the game, once I finished it, I felt very underwhelmed.
THE VERDICT: So how to sum all this up? The Extended Cut DLC was a must because the game is incomplete without it. Leviathan makes the game that much cooler. Omega is okay, I guess. And as far as I'm concerned, Javik can go crawl back into stasis.
Last night I finished another play-through of Mass Effect 3 (my third), and I realized that it had been a while since I mentioned something about the game here. That surprised me, seeing as they've released four DLC packs for the single player game, the most recent being released a few weeks ago. Well, more than four if you count the alternate appearance DLC and weapons. So let's talk about the four packs that somehow alter the single player campaign's story:
From Ashes - This was the first DLC to be released and boy howdy, did it cause a lot of frustration for players. A lot of people threw a fit because it was released the same day as the game itself. They didn't like the idea of having to pay money for something that's supposed to be on the game disc itself. Not only that, but everyone knew that this somehow involved the Protheans, the extinct race that's rested at the heart of the franchise for the previous two games. Given the fact that the Catalyst is supposedly a Prothean invention, the Prothean in this DLC obviously has something to do with this, right?
Well, no, actually. Javik, the last Prothean left, knows nothing of the Catalyst. As a matter of fact, Javik adds very little the game. Sure, he's a useful extra squad member, but that's about it. He's a surly, mean-spirited individual that I've wanted to kick on more than one occasion. About the only time I like having Javik in the game is during the Thessia mission. If you've played the game, you know why.
So basically, this DLC rates a lukewarm "meh" from me. Not worth the stink it caused, that's for sure.
Extended Cut DLC- Out of all the DLC, this one was the most necessary. The original ending of Mass Effect 3 was, in a word, awful. So much so that I actually took the time to share my feelings in a YouTube video. Yeah, I know. I'm a nerd. That's not news to me.The stink over this one grew so large that the folks at BioWare acted and fixed this and they did a pretty good job. Originally, the game shoe-horned the player into one of three barely explained choices and then bang, the game just ended. There was no closure to . . . well, anything. Saved the krogan from the genophage? You won't know how that turned out. Picked the quarian over the geth? No clue what happened after that. All you were left with was a strange coda that was poorly voiced by Buzz Aldrin. Seriously.
So they went back in and they added in some extra dialogue to help us understand what was happening in the final moments. And they added a epilogue that helped give closure to the entire franchise, showing us through bits of video and pictures how everything turned out. I shared my favorite. What can I say, I'm a sucker for the krogan.
Overall, this one was a great addition to the game because it fixed a major defect in the game. In its original form, I didn't really want to replay Mass Effect 3. With the Extended Cut, I want to go back and see how my decisions change the ending. So this is definitely worth it.
Leviathan - There's something lurking in the darkness, a powerful force that once took out a Reaper. Commander Shepard and his team have to race against the Reaper forces to locate the Leviathan and convince it to join their war against the Reapers. But Leviathan does not want to be found. Not by Shepard, not by the Reapers, not by anyone. The darkness must not be breached.
I loved this one! While it didn't add any new enemies or any new squad mates, it added a lot to the Mass Effect mythos, further explaining the Reapers' goals and motivations. I wouldn't normally have thought that's a good thing (something that I explain in this post over at Speculative Faith), but in this case, it helped. I got chills when Shepard finally found Leviathan. It was a great addition to the game.
But I do have one gripe with it. The developers didn't do a good job of integrating the Leviathan missions with the rest of the game. Once the DLC missions become available, you can basically play through all of them in one long burst, which means that you can wind up facing Reaper forces you haven't encountered in the main game yet. For example, at one point, the Reapers unleash banshees after Shepard's squad, and one of the squadmates correctly identifies them. That's even though the player hasn't gone to the ardat-yakshi monastery yet. I would think it would have been easy to stagger the Leviathan missions so that you can't complete them until you've reached certain parts of the game (i.e. you can't play the mission with the banshees until after the ardat-yakshi monastery).
But that's a minor quibble and not that big of a deal. This one was great and helped make the game even more complete, so far as I'm concerned.
Omega - So in Mass Effect 2, Commander Shepard visits a mining outpost called Omega, one run by a ruthless asari named Aria T'loak. Well, in the chaos of the Reaper invasion, the human terrorist organization called Cerberus has invaded Omega and taken it from Aria. Now Aria wants Shephard's help to reclaim it once and for all. Shepard leaves his team behind to join Aria in a desperate fight to retake Omega.There's a lot going for this DLC pack. For starters, there's one of the squad mates you gain for these missions, namely Nyreen Kandros, a female turian (something heretofore unseen in the Mass Effect franchise). Nyreen is a noble individual, an interesting counterpoint to the very cynical and cruel Aria. And your Cerberus opponent, General Petrovsky, was a fascinating individual. Then there's the bonus powers that Shepard gains access to once the Omega missions are completed. I switched from warp ammo to Aria's flare power and never looked back. As a matter of fact, I have a feeling that flare is a bit overpowered; it allowed me to slice through enemy forces through the rest of the game with a little too much ease.
And yet . . . and yet there are problems. Once again, we have the same problems as in Leviathan. I was fighting Cerberus phantoms before encountering them in the main game. Not such a big deal this time around, I guess. But what did bother me is how underdeveloped the story on this one seemed. While Petrovsky was a cool opponent, the final showdown with him seemed anticlimactic. And the adjutants, while creepy, didn't seem to add much to the story either. So while this was an interesting addition to the game, once I finished it, I felt very underwhelmed.
THE VERDICT: So how to sum all this up? The Extended Cut DLC was a must because the game is incomplete without it. Leviathan makes the game that much cooler. Omega is okay, I guess. And as far as I'm concerned, Javik can go crawl back into stasis.
Monday, January 07, 2013
Broken
Basically, Pastor Fisk outlines seven "lies" that can infect modern Christianity and shows how, when left out of control, those lies can basically leave a person's faith broken. I won't do any spoilers here, but I will say that I've caught myself falling for some of these lies on more than one occasion.
In terms of substance, I can't fault Pastor Fisk for much. He and I are both pastors in the Lutheran Church-Missouri Synod, and while we may not agree on some matters of adiaphora, I found myself agreeing with almost all of what he had to say. I think this is a book that my non-Lutheran friends should take a look at, if for no other reason than to get an outsider's opinion on current trends in Evangelical Christianity. Fisk has some very potent criticisms for some trends that I think would help be a good balance to some excesses that are emerging.
My only complaint is that every now and then, Fisk really pours on the flowery rhetoric. He engages in some metaphorical storytelling that usually went over the top. It seemed to be too much of that.
But all in all, this is a thought-provoking book, one that has left me with a lot to mull over.
Tuesday, December 18, 2012
The Hobbit
I know, I know, I know. Bad geek! Bad! I had wanted to see The Hobbit the moment it came out. I was hoping that I could even score free tickets to an advance screening (like I have for other movies lately). Sadly, the free tickets were not to be. The one screening my wonderful wife found were gone in 15 seconds and I couldn't have gone anyway. And Friday, well, Friday I had an eye doctor appointment and then we went to see Santa as a family. Weekends are bad, too, so I had to wait until a Monday. A Monday! I know, I need to turn in my geek card now.But the time finally came and I settled in. After twenty minutes of previews (and I'm still wondering why they thought that fans of J.R.R. Tolkien would be interested in Stephanie Meyer's alien movie thing), the epic tale of Bilbo Baggins unfolded before me. And it was good.
For the most part.
So let's start with the caveats and the words of warning. I wasn't totally sold on the idea of splitting the story into two parts, let alone three. The Hobbit
But what format to see it in? I could have gone to see it in IMAX 3D at the Minnesota Zoo, but the last movie I saw like that (Tron: Revolutions, or whatever that train wreck was called) left me feeling a bit dizzy. So should I try for 3D? Or track down the nearest theater that would show it in 48fps 3D? I finally decided on just plain old vanilla 2D.
And it was great to be back in Middle Earth again! It was fantastic to see Gandalf and Bilbo again. I was ready to stand up and cheer the first time I heard a whispered voice in a dark cave. And it was a fun movie, with lots of adventure, some silliness, and that spectacular New Zealand scenery.
And yet . . .
And yet there were some minor details, things that bothered me. I "saw the seams" on some of the visual effects, particularly when Gandalf and the dwarfs were trying to escape from the goblins. I could tell when the CGI folks took over, which I don't remember happening in the Lord of the Rings movies.
But most of all, there was disconnect for me, and I think it's the fact that the source material was slightly incompatible with Peter Jackson's vision.
Let's remember, The Hobbit started life as a story for children. So while there is danger and adventure, none of it is quite as life-and-death as in LotR. And in some ways, Jackson remained true to the source material, by including the "Blunt the Knives" musical number and the goblin's torture song (!) in the movie. Radagast too seemed particularly suited for a kids' story.
But then there are the parts where Jackson was clearly trying to hearken back to the style and vision of Lord of the Rings, and it caused a little bit of cognitive dissonance in me. It didn't feel right.
Not only that, but I think the film suffered a little bit because the story of The Hobbit doesn't strike me as being quite as epic as Lord of the Rings. Yes, taking on Smaug will be awesome and yes, the journey is important for the dwarfs, but the movie seemed to lack a "Big Bad." Because of that, the movie didn't feel quite as big. And yes, I know who the Necromancer is.
Now that may sound like I didn't enjoy it. I did. And I'm looking forward to the next leg of the journey.
Saturday, December 15, 2012
Crosswind
In spite of that, though, I really enjoyed Steve Rzasa's latest book, Crosswind
Like I said, while steampunk isn't my thing, I really enjoyed this story. The setting is vibrant and alive, and Steve did a great job of creating what felt like an "old world," one with its own unique history and geography. The best part is, he doesn't slather on loads of unnecessary backstory. Instead, he just teases us with a little bit of, "Hey, there's more to this than meets the eye." In short, it tantalizes instead of bogs down, which is great. Winch and Cope are fun to go on an adventure with, and I particularly liked Winch's spiritual journey. There's a great deal to be gleaned from this book about the interaction between faith and fear, and I really found it fascinating how Steve set the theology in the days of the early church. The Christ event analogue for this world occurred just a decade earlier.
I don't know what a hardcore steampunk fan would make of this book, but I enjoyed it, and I suspect that if you're like me, you will too. Be sure to check it out today.
Sunday, December 09, 2012
O Come, Let Us Do Laundry
It may sound like an odd Christmas greeting, but God invites all people to come and do laundry with Him.
Text: Malachi 3:1-7b
Text: Malachi 3:1-7b
Saturday, December 08, 2012
Weird Al: The Book
Now some of the stories that I read in here, I knew already, such as how Weird Al and his drummer, Bermuda Schwartz, met before Al performed Another One Rides the Bus on the Dr. Demento Show. I've seen the video of Al performing on Tom Snyder's The Tomorrow Show:
But there was a lot I didn't know. Like how Madonna apparently came up with the idea for Like a Surgeon (!!!), or the problems Al had with TV executives for his kids' show, or how, after UHF
So if you're a Weird Al fan, you owe it to yourself to get this book. And if you're not his fan . . . well, then, what's wrong with you?
I leave you now with a picture of the Weird One that I took myself when he was performing at the Minnesota State Fair two years ago:
Sheer genius.
Sunday, December 02, 2012
Friday, November 02, 2012
Crossed
Well, that was a whole lot of nothin'.

For whatever reason, I was on a dystopian YA kick a while back. As such, I promised myself that I'd keep up with the different series. So when I got the chance to read Crossed
by Ally Condie, I was looking forward to it. I seemed to remember that this was an interesting story, what with poor Cassia trying to decide who she was going to love, either Ky or Xander, in spite of the oppressive Society. I couldn't wait to see what happened next.
To my surprise, not much happened. The story picks up with Ky in the Outer Provinces and Cassia in a work camp. The two of them look to find each other and then search for where they should go next.
And that's about it. The plot is really thin in this one. There's lots of rumination, lots of poetry quotations, lots of walking and climbing and rafting. And in the end, it felt like I was reading . . . well, nothing significant.
I might check out the next book in the series, but it's not going to be high on my priority list, that's for sure.
To my surprise, not much happened. The story picks up with Ky in the Outer Provinces and Cassia in a work camp. The two of them look to find each other and then search for where they should go next.
And that's about it. The plot is really thin in this one. There's lots of rumination, lots of poetry quotations, lots of walking and climbing and rafting. And in the end, it felt like I was reading . . . well, nothing significant.
I might check out the next book in the series, but it's not going to be high on my priority list, that's for sure.
Wreck-It Ralph
Thanks to my wonderful wife (who is a wizard at finding cool deals), I was able to see a sneak preview of Wreck-It Ralph a little over a week early. This was a great opportunity, simply because I'd been looking forward to seeing this movie pretty much all summer. I heard it described as a sort of Who Framed Roger Rabbit? but with video game characters. Given how much I love my video games, I couldn't wait to see who got included. I was hoping for a whole smorgasbord of characters. Sadly, there weren't as many as I hoped for. On that account, I was a little disappointed.
But only on that point. I went in expecting a light, silly movie, one designed to stoke up nostalgia and little else. But what I found instead was a well-crafted story. A silly one, sure, but I was pleasantly surprised at how great this movie turned out.
You can get the gist of the plot from this trailer:
Poor Ralph. All he wants is to appreciated for once in his life. But his quest to become the hero endangers his game and many others.
What can I say about this movie? It's awesome. While I was a little dissatisfied with the lack of cameos (there were a lot of classic characters wandering around in the background), the ones that did show up made logical sense from within the story. The internal logic hangs together well too. The characters are a blast. The story, while somewhat simple, was a hoot.
The greatest surprise for me? Alan Tudyk voiced the Candy King. I had no idea until the end credits started rolling. I suspect the people I was sitting next to thought I was crazy when I saw that.
The one caveat I can share is this: beware the ending, especially if you're bringing kids. There's some dark stuff going on in the ending. I mean, I know they're video game characters, but some of the stuff that happens at the end struck me as a bit . . . well, dark.
But it's a great movie nonetheless. If you're a video game fan, go see this movie. Even if you're not, it's a great movie. Just be sure to see it soon!
But only on that point. I went in expecting a light, silly movie, one designed to stoke up nostalgia and little else. But what I found instead was a well-crafted story. A silly one, sure, but I was pleasantly surprised at how great this movie turned out.
You can get the gist of the plot from this trailer:
Poor Ralph. All he wants is to appreciated for once in his life. But his quest to become the hero endangers his game and many others.
What can I say about this movie? It's awesome. While I was a little dissatisfied with the lack of cameos (there were a lot of classic characters wandering around in the background), the ones that did show up made logical sense from within the story. The internal logic hangs together well too. The characters are a blast. The story, while somewhat simple, was a hoot.
The greatest surprise for me? Alan Tudyk voiced the Candy King. I had no idea until the end credits started rolling. I suspect the people I was sitting next to thought I was crazy when I saw that.
The one caveat I can share is this: beware the ending, especially if you're bringing kids. There's some dark stuff going on in the ending. I mean, I know they're video game characters, but some of the stuff that happens at the end struck me as a bit . . . well, dark.
But it's a great movie nonetheless. If you're a video game fan, go see this movie. Even if you're not, it's a great movie. Just be sure to see it soon!
Wednesday, October 31, 2012
The Law of Superheroes
If you haven't guess by now, I'm a colossal geek. That applies to my recreation choices (mostly videogames), the TV shows I watch, and the movies that I gravitate towards. And that also includes my interest in all things superhero. Believe it or not, I'm not a big comic book reader. I've got a passing familiarity with the Marvel and DC universes and I'll certainly check out some series and titles from time to time. But, as evidenced by my debut novel, I still have a great love for masks and capes. That's part of what attracted me to the book The Law of Superheroes
.

James Daily and Ryan Davidson are both comic book fans and lawyers, and they spend the better part of this book seeing how the two worlds might possibly intersect. For example, let's say that a masked hero captures a criminal. Could the hero testify in court while disguised? Could a hero sue someone for revealing his or her secret identity? If a battle between superheroes and villains wrecks a big part of a city, will insurance pay for the damages? Daily and Davidson seek to answer all of those questions and more.
Where was this book when I needed it? When I was writing Failstate
, I puzzled over a lot of these questions and I didn't feel comfortable contacting a lawyer to ask my questions. Here we have a great resource for geeks and comic book fans that not only answers those questions, but does so in a way that you can learn a lot about the legal system. In short, it's an excellent book that helped me learn quite a bit. I highly recommend it.
Where was this book when I needed it? When I was writing Failstate
Tuesday, October 30, 2012
Advice for Star Wars 7
Normally I don't pay attention to business news. I've got no mind for economics and unless it directly or indirectly impacts me, I'll only skim the business section of Google News. For example, when I see news about publishing companies merging, I'll see who bought who and maybe read analyses of what that might do for me. But then I forget about it a short time later.
But today's news? Well, that got my attention. It's not every day that you see Disney spend $4 billion to purchase Lucasfilm. That means that any future Star Wars projects will come with mouse ears attached.
In some ways, this shouldn't surprise us. At least, it didn't totally surprise me. Not the price tag, certainly. George Lucas has created quite the little empire for himself. And the fact that Disney did the buying doesn't surprise me much either. If you've been to Epcot Center recently, you've seen the theme rides and the dance parties that feature Darth Vader boogie-ing down and accepting the fealty of little girls. So there was a pre-existing relationship there. Given the fact that Disney also has bought Marvel, and that leads to some interesting possibilities in the future. Marvel vs. Star Wars fighting games, anyone? Or maybe Darth Vader and Wolverine will cameo in Epic Mickey 3.
But what caught my eye was the little factoid in there that "Star Wars 7," whatever that will be, is targeted to be released in 2015.
To quote one Dr. Sam Beckett, "Oh, boy." Or, perhaps a bit more appropriate, "I've got a bad feeling about this."
My initial reaction was one of revulsion. Yes, Episode III finally, sort of got it right, but that's only because the bar had been set so low. George Lucas lost his ways, seduced by the dark side of digital effects, focusing on that over and above such mundane details as, oh, I don't know, storytelling, characterization, and so on. And while I've heard that the Clone Wars animated series is pretty good, I've been glad that we wouldn't see any further assaults on my childhood memories.
But then I noticed this little nugget in the middle of the stories, a quote from George Lucas himself:
So wait . . . this new movie would be one without George Lucas in direct control?
Interesting.
Further reading reveals that Lucas has turned over control of Star Wars to a lady named Kathleen Kennedy, and that he's shared ideas and plotlines and all that with her, that he will serve as a creative consultant for the future movies (yes, there will be more than just #7).
Initial feeling of worry returning.
Now I've been a Star Wars fan for a long time. Some of my earliest memories are of watching the original trilogy with my family to the point that we had them all memorized. I've read many of the novels. And I've played a lot of the videogames too. I've been a loyal connoisseur for decades now. And even though I doubt that Ms. Kennedy will ever stumble across this, my humble corner of the Interwebz, I do have some advice for her about what to do with Star Wars 7, which I'll share with you now:
1) Don't make them sequels. Or, to be more specific, respect the Extended Universe. A lot of authors have spent a lot of time telling the story where Return of the Jedi left off. The Empire fell and rose again. Memorable characters, such as Talon Karrde, Corran Horn, and Mara Jade, have trod the galactic stage and left an indelible imprint on it. And the main characters have been through a lot too. They've gotten married, had kids, lost kids and spouses. One of them even died (although I won't say which one). While I know that the books and such aren't probably "official canon," it would be a shame to slash-and-burn all of it. So if Star Wars 7 is indeed a sequel, set it in the far future. Avoid the Skywalker clan and their related associates. Tell us a new story set in the same universe and leave the EU to the fans.
2) Bring in some ringers. It's great that Lucas has given you his thoughts and ideas and I would never suggest you jettison them. But maybe hire in some folks with proven track records when it comes to telling Star Wars stories. Have Timothy Zahn take a pass at Lucas's ideas. Hire Michael Stackpole to flesh out the stories. Bring Drew Karpyshyn in, especially if these movies are set in the Old Republic period. There are plenty of talented writers who know this universe who could be used to help get this project off the ground and make it a classic. Speaking of which . . .
3) Don't confuse flash for substance. I think one of the chief problems with the prequels was the fact that so much of it was focused on the visual effects. Don't get me wrong, the effects were awesome and made the movies a lot of fun. But it was clear that Lucas's focus was on the sizzle, not the steak. The story is full of plotholes (which are fun to exploit at times), the characters are lackluster, and overall its disappointing. Make sure that whoever writes the script an craft a good story. Make sure whoever sits in the director's chair can say more than just, "Faster, more intense." Definitely don't get rid of the visual effects. Just use them to support the story, not overwhelm it.
4) Whatever you do . . . don't include Gungans, midichlorians, or characters from the original trilogy as children. That's just a bad idea all around.
But hey, what do I know? It's just a thought.
But today's news? Well, that got my attention. It's not every day that you see Disney spend $4 billion to purchase Lucasfilm. That means that any future Star Wars projects will come with mouse ears attached.
In some ways, this shouldn't surprise us. At least, it didn't totally surprise me. Not the price tag, certainly. George Lucas has created quite the little empire for himself. And the fact that Disney did the buying doesn't surprise me much either. If you've been to Epcot Center recently, you've seen the theme rides and the dance parties that feature Darth Vader boogie-ing down and accepting the fealty of little girls. So there was a pre-existing relationship there. Given the fact that Disney also has bought Marvel, and that leads to some interesting possibilities in the future. Marvel vs. Star Wars fighting games, anyone? Or maybe Darth Vader and Wolverine will cameo in Epic Mickey 3.
But what caught my eye was the little factoid in there that "Star Wars 7," whatever that will be, is targeted to be released in 2015.
To quote one Dr. Sam Beckett, "Oh, boy." Or, perhaps a bit more appropriate, "I've got a bad feeling about this."
My initial reaction was one of revulsion. Yes, Episode III finally, sort of got it right, but that's only because the bar had been set so low. George Lucas lost his ways, seduced by the dark side of digital effects, focusing on that over and above such mundane details as, oh, I don't know, storytelling, characterization, and so on. And while I've heard that the Clone Wars animated series is pretty good, I've been glad that we wouldn't see any further assaults on my childhood memories.
But then I noticed this little nugget in the middle of the stories, a quote from George Lucas himself:
“For the past 35 years, one of my greatest pleasures has been to see Star Wars passed from one generation to the next,” said George Lucas, Chairman and Chief Executive Officer of Lucasfilm. “It’s now time for me to pass Star Wars on to a new generation of filmmakers.”
So wait . . . this new movie would be one without George Lucas in direct control?
Interesting.
Further reading reveals that Lucas has turned over control of Star Wars to a lady named Kathleen Kennedy, and that he's shared ideas and plotlines and all that with her, that he will serve as a creative consultant for the future movies (yes, there will be more than just #7).
Initial feeling of worry returning.
Now I've been a Star Wars fan for a long time. Some of my earliest memories are of watching the original trilogy with my family to the point that we had them all memorized. I've read many of the novels. And I've played a lot of the videogames too. I've been a loyal connoisseur for decades now. And even though I doubt that Ms. Kennedy will ever stumble across this, my humble corner of the Interwebz, I do have some advice for her about what to do with Star Wars 7, which I'll share with you now:
1) Don't make them sequels. Or, to be more specific, respect the Extended Universe. A lot of authors have spent a lot of time telling the story where Return of the Jedi left off. The Empire fell and rose again. Memorable characters, such as Talon Karrde, Corran Horn, and Mara Jade, have trod the galactic stage and left an indelible imprint on it. And the main characters have been through a lot too. They've gotten married, had kids, lost kids and spouses. One of them even died (although I won't say which one). While I know that the books and such aren't probably "official canon," it would be a shame to slash-and-burn all of it. So if Star Wars 7 is indeed a sequel, set it in the far future. Avoid the Skywalker clan and their related associates. Tell us a new story set in the same universe and leave the EU to the fans.
2) Bring in some ringers. It's great that Lucas has given you his thoughts and ideas and I would never suggest you jettison them. But maybe hire in some folks with proven track records when it comes to telling Star Wars stories. Have Timothy Zahn take a pass at Lucas's ideas. Hire Michael Stackpole to flesh out the stories. Bring Drew Karpyshyn in, especially if these movies are set in the Old Republic period. There are plenty of talented writers who know this universe who could be used to help get this project off the ground and make it a classic. Speaking of which . . .
3) Don't confuse flash for substance. I think one of the chief problems with the prequels was the fact that so much of it was focused on the visual effects. Don't get me wrong, the effects were awesome and made the movies a lot of fun. But it was clear that Lucas's focus was on the sizzle, not the steak. The story is full of plotholes (which are fun to exploit at times), the characters are lackluster, and overall its disappointing. Make sure that whoever writes the script an craft a good story. Make sure whoever sits in the director's chair can say more than just, "Faster, more intense." Definitely don't get rid of the visual effects. Just use them to support the story, not overwhelm it.
4) Whatever you do . . . don't include Gungans, midichlorians, or characters from the original trilogy as children. That's just a bad idea all around.
But hey, what do I know? It's just a thought.
Wednesday, October 24, 2012
The New Recruit
Is it any wonder than I'm a Jill Williamson fan? It's not just because Jill is a good friend and my "agent sibling" (seeing as we're both represented by the awesome Amanda Luedeke). No, I'm a fan because of her writing. She's done it once again with The New Recruit
.

Spencer Garmond is just an ordinary teenager. He loves playing basketball and yeah, he gets in trouble from time to time. But one of those times leads him to a difficult choice: he can either go to a private military school or he can join the Mission League, some sort of special service organization run by Christians (or "churchers," as Spencer refers to them). If he goes to the military school, that would mean the end of his budding basketball career. So he decides to check out the churcher's mission whatever.
That's when he learns that this is no ordinary mission trip. The Mission League is so much more. Soon Spencer finds himself heading to Russia, where he'll find himself caught up in the middle of an adventure that could completely destroy the Mission League from within. Will Spencer finally start to accept his calling? Or will the League's enemies finally bring it down?
I really enjoyed this book. It's not just because I received a free copy to review (which I did, but I bought a copy anyway. More on this in a bit). And it's not just because Jill is my friend. It's because once again, Jill created a rich world with some memorable characters. Spencer is a deep character with some very obvious flaws, and that's good. He's by no means perfect. I particularly like his discomfort at the churchers' behavior. That rang very true to me. I also appreciated the shorter chapters, which kept me reading the entire time and didn't let me off the hook.
My one complaint, and it's a minor one, is the sheer number of characters. A few of them blended together after a while and I couldn't keep them straight. But they were minor players in the overall story, so it wasn't an issue all that often.
At any rate, this is a great new book and you should definitely check it out. And I can help you there.
As I mentioned earlier, I received a free copy of this a few weeks back. Well, that was after I bought a copy at the ACFW National Conference. I'm not big on having doubles on my bookshelf, so let's give away one of them. If you comment below with your e-mail address disguised (such as email (at) domain (dot) com, y'know?), I'll pick a random reader out of a hat a week from now (that's right, on Halloween).
That's when he learns that this is no ordinary mission trip. The Mission League is so much more. Soon Spencer finds himself heading to Russia, where he'll find himself caught up in the middle of an adventure that could completely destroy the Mission League from within. Will Spencer finally start to accept his calling? Or will the League's enemies finally bring it down?
I really enjoyed this book. It's not just because I received a free copy to review (which I did, but I bought a copy anyway. More on this in a bit). And it's not just because Jill is my friend. It's because once again, Jill created a rich world with some memorable characters. Spencer is a deep character with some very obvious flaws, and that's good. He's by no means perfect. I particularly like his discomfort at the churchers' behavior. That rang very true to me. I also appreciated the shorter chapters, which kept me reading the entire time and didn't let me off the hook.
My one complaint, and it's a minor one, is the sheer number of characters. A few of them blended together after a while and I couldn't keep them straight. But they were minor players in the overall story, so it wasn't an issue all that often.
At any rate, this is a great new book and you should definitely check it out. And I can help you there.
As I mentioned earlier, I received a free copy of this a few weeks back. Well, that was after I bought a copy at the ACFW National Conference. I'm not big on having doubles on my bookshelf, so let's give away one of them. If you comment below with your e-mail address disguised (such as email (at) domain (dot) com, y'know?), I'll pick a random reader out of a hat a week from now (that's right, on Halloween).
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