Part of what makes the Bioshock franchise so engaging is the setting and the larger-than-life characters the player encounters throughout the games. I still remember the first moment I saw the underwater city of Rapture looming up on the bottom of the ocean floor in the first game. I still remember the shock I felt at The Twist in the middle of the first game (and no, I'm not dropping any spoilers here). I still remember how excited I was to go back for the second game.
So when I saw that a man named John Shirley was tasked in creating a book about Rapture and its denizens, I wanted to see what he put together. I got a copy of BioShock: Rapture
I really wanted to like this book. I mean, I really loved the games. The first one, especially, kept me up late one night wrestling with philosophical questions of how much free will a person really has (and really, isn't that what a good story is supposed to do?). I guess those high expectations translated over to the book.
Don't get me wrong. Shirley does an admirable job weaving a very convoluted timeline into a whole (I've often gotten confused about how all the events of the two games fit together). And I think he does a pretty good job capturing the personalities of the games.
But after reading it all, I think I know what it was missing: a true through-line. We needed a main character to follow and care about. There are a lot of people that I felt sorry for while reading the book. But we pop around Rapture so much throughout the book that it was hard to really care about any of them. Shirley almost does that with Bill McDonagh, but we don't spend nearly enough time with him to really come to care.
So this was an admirable try, but it fell short of the greatness of the games.
Now, if you'll excuse me, I need to find out what happens in the flying city of Columbia. Ah, Bioshock, you're so much fun!
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