Case in point: FTL: Faster than Light. On the surface, it looks like a throwback to "simpler times." The graphics aren't complex. Neither is the sound. And yet, this game is a lot of addicting fun.
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This game is hard. Extremely hard. As in, I've played this game dozens of times and only beaten it three or four times, and each time, it's surprised me. The enemy gets progressively harder, but the final boss is a beast. Worse, there's no way to save the game to go back if you make a mistake. There is a brutal learning curve to this game and it is still a blast. Ever since I backed FTL on Kickstarter, I've had access to the beta. The additional features that have snuck into the game as they worked on it has made it awesome. This is a great game and a challenging one to boot. It's worth the investment.
3 comments:
I'm thrilled to read a review of a non-mainstream game! Thank you.
It sounds like this game has great replay value. I really like games with some randomly generated elements, but still with a definite story. Is FTL an RPG, or is maybe some kind of open-world space simulator, or something?
It's not really an RPG. You can upgrade your ship's systems and your crew members do level up, but you don't have a lot of control over who or why. What I've read is that this is "rogue-like," but I'm not sure what that means exactly. Still, it's a lot of fun and it's on sale on Steam right now.
Sorry to have made you answer a question; I visited the link a moment after I typed the comment and read about FTL for myself. Thanks again for the great review.
I have some experience with rougelikes. Traditional rougelikes are RPGs with randomly-generated dungeon levels and simple graphics rendered from colored ASCII text. The player character is represented by the "@" symbol. FTL isn't like that, so by calling it a "rougelike," the creators probably meant that it has some of the same design characteristics of the old rougelikes, such as the randomly-generated content, perhaps.
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