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Like the other allies, Kasumi comes with her own loyalty mission. She needs Shepherd's help to retrieve something from an underworld kingpin. That "something" is her former partner/lover's gray box, a device that contains his memories. Apparently this gray box has Something Bad on it. I'm not being purposefully evasive here. Instead, I'm just being honest. Kasumi tells us that her partner unearthed something bad that the kingpin shouldn't have. The game never gets more specific than that.
In spite of the vagueness, the mission itself was a blast to complete. Shepherd and Kasumi have to infiltrate the kingpin's mansion in the middle of a party and have to find a way into his triply-locked vault to retrieve the gray box. And then fight their way out, naturally. Kasumi has some snappy dialogue and a great wit. I really wish there was more to Kasumi. Since she's part of a DLC, you can't have extended conversations with her the way you can with your other allies. All she offers are pithy one-liners and that gets boring after a while.
Overall, this is a great expansion pack and worth the points you have to spend to get it.
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Here's the problem: I wasn't one of those fans. I hated driving around in the Mako. I still do. I mean, I'll go for a drive when I have to, but the minute I can end things, I'm back on board the Normandy heading on to the next planet. So driving this hovering tank thing through semi-hostile environments doesn't really appeal to me. The fact that the Firewalker levels are all fairly linear, straight-shots from Point A to Point B with a few rest stops on the way, doesn't help.
The pack's storyline, if it can be called as such, centers around some missing researchers who apparently disappeared. It's entirely forgettable, that's for sure.
The only real upshot to this pack is that it's part of the Cerberus Network, which means it's free. So I guess for a free expansion, it's not that bad.
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This one really shone. Lots of different levels and, unlike the other two story-driven DLC packs, this one made a bit more sense. There wasn't any sense of vagueness to the stakes. You knew you had to act and, more importantly, why. The design was fantastic, especially the final level (I won't go into details, but it was really cool). The atmosphere was pretty awesome too. The first time the VI made its presence known, I nearly jumped out of my chair.
There was only one real drawback: to get to different parts of the story, you have to ride the Firewalker. Grrrrrrr. Not cool. There was a bonus mission to search the area in that ludicrous flying deathbox for shiny MacGuffins. I chose not to do so the first time through.
That minor hiccup aside, Overlord is definitely the best of the bunch and well worth the scant points you have to spend to get it.
All of the DLCs can be found at the Mass Effect 2 website, as is a game demo for those of you who haven't experienced this fantastic game. As for me, as I was snaring pictures for this post, I noticed that there's a new DLC pack available. New weapon and armor. I just finished a playthrough and, I'll be honest, I think I need a break. But now I have some incentive to play again. And as far as I'm concerned, that's not a bad thing.
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